Libraries & Information in Media: Memory Alpha

This is a new experiment on this blog. Libraries & Information in Media explores and analyzes portrayals in different media of libraries, librarians and the role of information in general. Within this new section, I am going to write a short post about how libraries and information are portrayed in books, movies, series, comics and videogames. I hope you find it interesting.

In this first post, I take a look to Memory Alpha, as it appears in the episode “The Lights of Zetar” (1969) of Star Trek the Original Series (TOS for geeks). Memory Alpha is a planetoid which houses a huge library complex set up for academic purposes. This library contains the total cultural and scientific knowledge of all the planets that are members of the United Federation of Planets. Memory Alpha is also the very apt name chosen for one of Star Trek’s wikis on the Internet.

In this episode, the action takes place in the planetoid. However, not much is said about the library itself nor it is an important plot device on itself. According to the Memory Alpha wiki, “as of 2269, the library complex was an array consisting of five large and seven smaller domes on the surface of the planetoid. Aside from the technicians, the occupants of Memory Alpha varied with the number of scholars, researchers, and scientists from variousFederation planets who were using the computer complex at any given time.” The most relevant element that I can bring to this post for discussion is that there is an attack on Memory Alpha and then Mr. Spock comments regarding the nature of the library that because they considered that the knowledge stored there is to be accessible to everybody, they did not put a force field to defend the planet. A force field in Star Trek is an energy field put into place around ships or places as a line of defense and it prevents life forms to “beam” or being teleported to a place without permission.

This is a very interesting point, if we think about the history of libraries, the first libraries were reserved to the elites, usually knowledge was only accessible for members of the royalty or religious people, and not the general public, which is all the purpose of libraries of the current age. It is a shame that because of enforcing to the limit a free access to knowledge, this library was vulnerable and attacked. There is no easy answer on how to provide universal access and at the same time protect the place where information is stored. Even so, this is the most interesting portrayal of libraries in Star Trek TOS. I see that Open Access is a common trait on the handling of knowledge and information policies in the Star Trek universe (at least by planets of the Federation). I can guess that in posterior series computers get a major upgrade in storing space as we can see for example Captain Picard (The Next Generation) browsing through music or also Captain Janeway (Voyager)  using the Federation digital library to bargain for a transportation device. An interesting topic to debate from Star Trek mythos is Copyright an Open Access. However, that is a topic for another instance of Libraries & Information in Media.

Librarianship in Venezuela, Personal Experiences in Information Literacy and Information Science Research

This article has been published in “Raamatukogu” (Library) nr. 6/2011, pp. 32-34. Reproduced here with the Editor’s permission

In this article, I am going to offer some very brief insights into the librarians and librarianship in Venezuela, as well as some of my personal experiences in an information literacy (IL) program. Also, I comment briefly my experience as a Library and Information Science (LIS) student in Europe, as I took my Master in Norway, Estonia, Italy and Switzerland. Finally I present some notes on my PhD project, currently taking place in Tallinn University.

The Central University of Venezuela and the School of Librarianship and Archives

In Venezuela there are two major schools where LIS is taught, there are located in the Central University of Venezuela (CUV) and in the University of Zulia. I studied the five-year Bachelor in Librarianship in the former. The CUV, located in the capital city of Caracas, was founded in 1721, making it the oldest university in Venezuela and one of the oldest in the Western Hemisphere. This university has been the alma mater of many of the most notable scientists, humanists, intellectuals and even some of the presidents of Venezuela. Its current location, the University City of Caracas, built between 1940 and 1960, is comprised of around 40 buildings in 2 km2, designed by Carlos Villanueva, with collaborations of international avant-garde artists of the time. In 2000, UNESCO declared it a World Heritage Site.

The School of Libraries and Archives was founded in 1948, it offers five-year Bachelors in Librarianship or in Archives. This school also offers two possible postgraduate degrees: a one year specialization in Networking Management and a two year master degree in Information and Communication for Development. Sadly, there are no PhD level studies in the LIS field in Venezuela.

Some Notes on Venezuelan Librarians

Venezuelan librarians who are motivated enough are some of the most committed, serviceable and friendly professionals in the country. In many libraries it is possible to find employees who are librarians by vocation, not by academic degrees, this is due to the fact that some abandon their studies often in their thesis stage or because they could not enter the university. However, in most of the cases I have found that nonetheless they are an invaluable human resource and sometimes they are very eager to go back to the university or take courses taught by “official librarians” and they really profit from them. I can say that I have benefited a great deal, at a personal and professional level, from meeting and working with them along my career. Librarians in Venezuela advocate with conviction for reading the promotion, users’ instruction, to provide the friendliest service ever and to make the most with the few resources we have. However, we struggle every day with many different challenges. The most recent being some measures imposed by the government, such as the currency exchange control that drastically reduces the ability of libraries to acquire new books and journals, as most of them must be imported. Also, there has been a reduction in the national production of publications, partly due to some erratic policies of the few privately owned editorials and, in the other hand, the government owned editorials have not escaped the political situation in the country and they are part of the same social divide. So government owned editorials only publish authors that are well regarded by the government because of their work or their favorable ideas towards their political truths. Materials published by these editorials are usually of an extreme left wing thought, to say the least.

My First Steps into the IL World: Program for the Development of Information Competencies in the Metropolitan University

Perhaps the most important contribution I could do to the LIS field in Venezuela was while I was working as a Reference Librarian in the Pedro Grases Library of the Metropolitan University (MU). This library was named after one important bibliographer, historical and cultural researcher of the country. The most important contribution of Grases is the edition of the complete works of Andrés Bello, who wrote his influential Grammar and was one of the mentors and professors of Simón Bolívar. This library was established from Grases’ personal collection and has been enriched with further donations of the whole collections of many other important intellectual figures in the country.

While I was working as a Reference Librarian, it came a time when IL started to become a popular subject. From a LIS perspective it was already customary, although in a limited fashion, to provide user instruction; and from the government, there were some initiatives labeled as “literacy”. However, were based on providing access to the Internet through museums and libraries, and educating illiterate people (to overcome analphabetism). These attempts although plausible, were missing the point of IL. So, it was an important moment to start developing IL initiatives in the country, and the libraries had a good chance to gain attention, hopefully recognition as well, if the libraries could provide guidelines or at least experiences on this field. At the time, I was reading about the topic and I attended an online-transmitted inspirational lecture on IL (this lecture was given by Jesus Lau, who would later become one of my mentors and inspiration in achieving higher accomplishments), and I was also doing some learning interventions in some lecturer’s (whom I started to call “allied lecturers”) courses that were intended to help students to know how to use the library’s online resources. So, because I had such contact with the topic, I had the opportunity and the honor to coordinate the development of an IL project. There, I drafted a rough proposal, which was discussed with the other librarians working at the library. We also sought advice from some professors, especially from the allied lecturers.

The IL program was called Program for the Development of Information Competencies (the program). In order to correspond adequately to the university, the program was first and foremost modeled after the educational model of the MU, which in a nutshell, is comprised by the concepts of blended learning and the development of competencies. So the program would include class activities/lectures and also online activities/resources, in order to complement the class dynamics. To fulfill the second requirement, the program was based in the development of certain information competencies. The theoretical framework in which the program was based, although not very extensive was very simple, and I believe that in such simplicity lies its beauty and applicability. This framework, apart of having its roots on the mentioned elements of the MU’s educational model, was also based on the International Federation of Library Associations IFLA core information competencies, that are divided among the headings of: access; evaluation and use of information. There were other important influences when creating the program and its modules, which are detailed on the documentation that I produced about it, available in E-prints in Library and Information Science (http://eprints.rclis.org) and in some international conferences proceedings, such as the IX ISKO Congress.

The core of the program lies in its three modules, which were created from its objectives, contents, assessment forms, activities and resources. These modules are the following:

  • Module 0 Introduction to Information Access and Searching: in this module the students were introduced on the creation of searching strategies, Boolean operators, keywords, ways to limit their searching and the use of the library catalog.
  • Module 1 Development of Information Competencies and Internet Searching: this module would familiarize students to the core information competencies they can develop, they were also taught the principles for the evaluation of sources and to make the best possible use of internet search engines for academic purposes.
  • Module 2 Introduction to Academic Databases: three academic databases were introduced in this module. The choice of the databases, examples and activities used were determined by the specialty of the students.

These three modules were taught in different levels, corresponding to different moments in a student’s career. The first application of the program was in three of said moments: to first semester students, to students of methodology courses (around 5th semester) and students taking the thesis seminar (10th semester). This applied to all bachelor students of all the careers taught in the university. There were also sessions arranged for groups of postgraduate students and lecturers who were interested, all this with varying levels of complexity and difficulty.

Apart from the modules, there was a tradition in the library to create Powerpoint presentations about the use of the electronic resources of the library. In order to make them more attractive, we started to develop animated tutorials, which would replace the old ones and would include voice and music. These were done by combining different software applications: for audio and movie editing, and screencast software. Most proudly, these resources were made with equipment owned by the library and all production was made in house.  Around 8 tutorials of this kind were made when I was in charge of them. Finally, a 10-minute video podcast was made, in order to explain our first experience and promote the program.

There were many things left to do with the program. However, I am happy that I had the opportunity and the experience derived from leading a project of this kind, seeing its full first implementation, and be able to assess it. I consider it was a success, although it can be further developed including more modules, new multimedia resources, perhaps follow the lines of some social projects of the MU where the university offers free courses to the communities in need around it. Simplifying an IL program of this kind for these people in need who are living in the slums is imperative, as an important way to contribute in sensitizing and raising awareness on the use of information for their lifelong learning, culture and recreation. Hopefully to promote the culture of peace, democratic values and for this people to be able to perform more informed choices regarding their rights and duties as citizens and to improve their own lives. Finally, there is the need to open a space for dialog among other colleagues of the country to try and achieve consensus and produce a national set of guidelines, competencies or policies in IL.

While I was working in the MU, after a university wide application and assessment of the program, I found the website of the International Master in Digital Library Learning (DILL), with a call for applications for students from all over the world. Thinking that was a wonderful opportunity, even too good to be true, I decided to take every step necessary in order to apply. Overcoming every challenge natural of my country and any Spanish speaking one was not easy, I had to travel to another city in order to take the English exam, to translate every academic and legal document I had, which is no easy task, in a funny way and after seeing European documents I must say we may have some of the longest documents in the world and it seems that official translating has become a very profitable profession in Venezuela.

The European Years: International Master in Digital Library Learning (DILL)

DILL is a two-year master course that takes you to at least three European cities: Oslo, Tallinn and Parma. In my case, for academic affairs I also visited Pisa, Corfu, and I did an internship period in Geneva, which can be the subject for another article, as I had the authentic pleasure of working almost a month in the library of the European Organization for Nuclear Research (CERN). In retrospect and now with a broader understanding of my own knowledge and situation, I think the most positive aspects that DILL brought to my professional life are: to get to know and have good relationships with some of the best LIS professionals and professors from all over the world; DILL also opened my mind to a wide variety of current and innovative subjects in the field, where the only difficulty is to get to choose what you want to study next. At a personal level, I got to study with 20 colleagues from 17 different countries. I got to put my English language skills to a much needed field test, as I got used to the wide variety of different accents and ways of speaking. It was also priceless to be exposed to such a wide variety of cultures and ways of thinking. As with the researchers and professors I met during those two years, I still maintain contact and friendships with some of them.

When it was time to make up my mind regarding the topic for my master thesis, I discussed a very wide variety of topics with Sirje Virkus (who would later be my supervisor) and at some point we agreed that I was going to research on information behavior and social networks. The topic of the master thesis got me a bit away of my previous research, which as I wrote above, was in IL. However, that choice has shown to be quite satisfactory, as I was awarded with a second prize commendation in Tallinn University for it, and I recently published a revised and expanded version of it in the form of the book Exploring Users’ Information Behavior in Social Networks: A Contribution to the Understanding of the Use of Social Networks.

Moving on: PhD studies and the merging of old and new ideas

The months after DILL were moments of decisions and timing. At the end I decided not to turn back and return, instead I applied for the PhD in Information Science in Tallinn University and I got accepted. Now other are the challenges: there is more independent work, the application for more permits and financial aids, normal of living in Estonia for a longer term. My current research is at the same time a logical step up from my master thesis but also a mix of other ideas and interests I have had during my career. Studying the Influence (or Mutual Shaping) of Social Networks in a Learning Experience takes as a starting point the insights I found out about users’ behavior when using social networks. In this research I designed a series of class activities and lectures in order to find out: a) some insights into how do students experience learning when they are engaged in a learning experience that uses social networks; b) to study the challenges and opportunities of using social networks in higher education; c) to discover how does the students’ different literacies (with varying levels of development according to each individual) affect how successfully/unsuccessfully they respond to such a learning experience; and d) how there is a mutually shaping phenomenon between the use given to the social networks and the learning experience itself; meaning to find out how the response of the students may shape changes in the design of this learning experience for further applications and to reshape the design of social networks from educational applications. This means that the use of social networks in education might introduce or ask for modifications in the design/features of social networks, just as the networks can produce changes in the design of the learning experience. Hence, mutual shaping, one influences the other and back again.

I chose to speak about literacies in this current research, instead of just only about IL because there are an almost indeterminate number of literacies, depending on the field where different researchers that have used a literacy associated concept come from. And also, we may put different literacy based terms together under the umbrella term of literacies, or even IL, as I explain below. Consider the following working definition of literacies, as the varying degree with which an individual possesses or has mastered competencies or skills for handling information of different nature or information in different media or format, such as: new literacies, digital literacy, media literacy, numerical literacy, scientific literacy, musical literacy and so on. What all these and other sorts of literacies have in common is that they define the ability to handle a certain kind of information. This is why I state that they all belong under the terms literacies or information literacies. However, for practical reasons and because I am interested in information handling as a general purpose skill and also in the handling of information technologies (social netwoks), I am going to limit this research to information literacies and digital literacies. I expect to redefine my methodology and conduct my final study in the upcoming months.

RSS is dead… long live RSS! How to replace your Google Reader shared feed

If you don’t use or like or know what RSS is, maybe this post is not for you, sorry. I don’t know many people who uses RSS and it’s importance in some situations is not clear, for example in the last sites I designed I feel was tasked with setting an RSS just for the sake of it; and very few of the students I have taught in my “social media” lectures actually use RSS. However, I use RSS very actively as my primary channel of receiving information, instead of having to remember every site I have to visit every day to get news. The way to do this is to subscribe to the RSS feed of a site and then I get all the new in my Google Reader. RSS with Google Reader is also a good option to use if you do content curation or dissemination of information to a determined audience.

The problem is, some weeks ago Google changed radically its RSS reader “Google Reader”, in order to support “better” its Google+. The main consequence in the changes they made is that you cannot keep following what the friends whom you follow share, as users’ “shared” feed was killed. We still have Google Buzz for this kind of sharing of our RSS, but Google will be killing it soon as well. The main problem with this change of Reader for me involves the feed (Cool Stuff) I have right here in the blog (upper/right side). This feed was a Google Reader shared feed, the same my friends could use to input on their RSS readers to follow the items I share.

That’s for the rant, now I will tell you how I fixed it. I use many social networks where I post diverse/personal things depending on how open/close I have their privacy settings. So, I had to seek for an option to get the items I want to share out of Reader and into an RSS feed. Currently, Reader has moved all your shared items into “starred” items. It is possible to send every individual item in your feed to Google+, Facebook, Twitter and Tumblr. The problem with Google+ is that it doesn’t have the possibility to express updates as RSS feeds, the same goes to Facebook. Then, the solution comes from Twitter or Tumblr.

The twitter address for your feeds ishttp://twitter.com/statuses/user_timeline/[user].rss The problem is that when you paste this anywhere, every item’s title starts with your username.

So, Tumblr it is, the address for your feed is http://[user].tumblr.com/rss

What you need to do is to go to Google Reader, Options, Reader Settings, then click the “send to” tab and check Tumblr. This activates the option to send an item you read to Tumblr and then it gets into that RSS feed and into wherever you want to paste that, being your blog, site, or back again into your Google Reader. BTW you need a Tumblr account also.

Then, every time you read something in your Google Reader you want to share, click the “send to” option of the post, and select Tumblr, then a new window opens where you can arrange how it is published (for example you can paste an embed code if you want to share a video), then it’s done, it’s published immediately in that feed I just told you how to set up.

Steve Jobs 1955-2011

“… You can’t connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future. You have to trust in something – your gut, destiny, life, karma, whatever. This approach has never let me down, and it has made all the difference in my life.”

“Design is not just what it looks like and feels like. Design is how it works.”

Rest in peace Steve, thanks for the gear and your inspirational way of presenting!!

Exploring Users’ Information Behavior in Social Networks: A Contribution to the Understanding of the Use of Social Networks

My first scientific book was just released. Exploring… is a revised and expanded version of my master thesis, it starts from the reflection that social networks are commonly seen as a technology used only for entertainment. However, they can also be used for serious purposes in business and education environments, as they are powerful tools that can accomplish various roles and purposes. This book presents research done from an information science perspective; where the researcher took as a starting point and expanded on the issues presented in Bawden & Robinson’s The Dark Side of Information (2009). Presented with this book are extensive transcripts of the interviewed students and academic staff of a master course, who were asked about the issues of Web 2.0 and social networks identified in the literature, along with the typical features or characteristics of social networks. With the analysis and discussion of the interviews, this book provides insights regarding trends and tendencies of users’ information behavior in social networks, with the aim of contributing to a better understanding of users and the design of such systems. Exploring Users’ Information Behavior in Social Networks was awarded 2nd place in the category of Social Sciences Master Theses at the Students’ Scientific Research Contest of Tallinn University.

In the back of the book, as required by the publisher, there is an extremely short info about me: Juan Daniel Machin Mastromatteo, Bachelor in Librarianship (Universidad Central de Venezuela), Int. Master in DILL (Oslo University College, Tallinn University, Parma University), PhD student (Tallinn University). Has a vast experience in academic libraries in Venezuela, where he led information literacy projects and developed multimedia tutorials and library promotion materials.

You can always go to the Curriculum Vitae page to expand on it 🙂

You can find the book available in Amazon (US / UK  / DE) and MoreBooks

New direction

A new direction on the blog is coming. I realized after Doris created her own blog (Check it out!!) that she, and of course I also tend to prepare so carefully every post. So I come up with very long and polished posts. But at the same time, I think that goes against the whole purpose of Internet culture and social media these days.

You may have seen that in 2010 and until now this blog was very much unattended, except the long and perhaps a bit controversial last posts.

While I was doing my master thesis I couldn’t get to write too much and then I didn’t even write a post for it! That’s coming. My new job (almost finished now), studies and all the changes in life undermined my blogging, too. Let’s see how it goes.

From now and specially from July, I’m changing to shorter and more frequent posts. As always, you can check what I read and like on the Internet through the Tumblr.

Cheers!

Random Rant

At the time of writing this, I am in Athens, on the occasion of an international conference. After our respective presentations, which were very well received (I believe), we took the occasion to relax a bit and have a couple of beers and a good conversation.

Between jokes and serious talk (both these tones use to get confused in a dialog among friends), we were talking about some of our favorite topics as we do whenever we have the chance to meet. With this friend we talk about our experiences studying our PhDs abroad, the copyright industry’s battle against piracy, open access, alternative business models, the good “old” Wikipedia, the Internet, and digital culture in general. Today’s conversation was about how, in a way, we see ourselves almost as outsiders when in conservative academic circles. This isn’t the case of this conference, I must point out, as we were not criticized and I believe both our researches were well received by the academics present.

For example, on one side, my friend is using a grounded theory method on his research about metadata, he is interviewing mostly young researchers and academics from the LIS field. He told me he has been highly criticized because of the method he is using and even some have told him: “why metadata?” (WHAT!!) More than as a friend, I think even as a colleague, I believe in his research. I told him: what is the problem? Aren’t there already enough research done in a more traditional top down way with tried and good approaches or theories?

This is also applicable to my own PhD research, where I take an action research perspective to study the use of social networking tools in higher education. Possible critics may very well point out the highly subjective charge of my research, by making direct interventions on the activities I give to the participants. But then, isn’t learning one of the most subjective processes? We are not machines.

We argued that we get very weary and a bit tired at times of the old debate of positivism vs. constructivism, or objectivism vs. subjectivism. I believe there is not a single phenomenon in social sciences or humanities for which someone has found an absolute, universal, measurable and replicable truth.

I don’t remember where I saw it, perhaps you can identify where I got this piece of quote without author: “The outcome or goal does not matter, the most important thing is the journey.” All the insights you could get around a problem or a phenomenon subject to study; or all the discussion that leads you to your findings. Isn’t that good enough on the social sciences and the humanities?

On Piracy, the Industry and Bad Practices (2) [Day Against DRM Edition]

This is a follow up to the almost forgotten post: On the Pirate Bay, its trial and The Industry (1). So, today (May 4th, 2011), on the Day Against DRM (Digital Rights Management), I think it will make a nice contribution to the international initiative. Please share, write and express your opinions on this perversion of the Industry. My opinions further down!

Waiting for a final resolution on the case of the Pirate Bay (TPB) has been a long wait. Who would have thought that after loosing the trial, the website would be still up and running to this date. However, the ex-TPB guys stated in the past that they could spend years with appeals on this case. After trials and appeals nothing has changed much, just some modifications on the amount of money the accused have to pay and jail time. There were some developments leading nowhere like some rumors about the acquisition of TPB by companies like Global Gaming Factory, but it led nowhere. Perhaps the most interesting development was that on the 18th of May 2010, a new host for TPB appeared and it was no other than the Swedish Pirate Party!

Extract of the TorrentFreak article of the day:

“Today, on 18 May [2010], the Swedish Pirate Party took over the delivery of bandwidth to The Pirate Bay,” says the Party’s Rick Falkvinge in a statement. “We got tired of Hollywood’s cat and mouse game with the Pirate Bay so we decided to offer the site bandwidth,” he adds. “It is time to take the bull by the horns and stand up for what we believe is a legitimate activity.” The Pirate Party say they will provide bandwidth to the site’s homepage and search engine. The Party adds the attempts at censoring The Pirate Bay “is an attempt to silence one of today’s most important opinion makers in matters of civil liberties and rights on the web,” adding that it is “nothing less than political censorship, and something that any democratic-minded person must reject.”

The previous part of this post promised some of my views on the Industry and piracy. I am going to talk about the industry being in most of the cases the entertainment industry, mostly based on the US. It sometimes can also include other industries, such as the book and publishing industry that also share some of the same bad business practices. I present below a list of some issues of the industry that I think they have a direct (or at least a big) influence on piracy. I believe these to be very important causes of piracy, it is a shame that after more than a decade of a crusade against Internet based piracy, the industry fails to hear/see these arguments. Of course I am not the first one talking about these things. No matter which side you are on, feel free to leave a comment.

Bad Business Models

In order to illustrate bad business models, I pick as an example the business model of Sony with its Playstation Network (PSN). For example, the PSN is available in X number of countries, not all countries. So, the store is not even region but country locked. In order to buy content from a store you need either a credit card or a prepaid card code. The problem is, first with the credit cards: you need a credit card from the same country as the PSN you are trying to buy content from. For example if you trying to buy from the Finnish PSN you need a Finnish credit card. So then, there is a problem with Estonia that doesn’t have a PSN store and you cannot buy from any PSN stores with an Estonian credit card. So then, we have the business practice of not allowing customers to buy products. Thumbs up! Then, the prepaid cards that Sony released in Europe incredibly late, they only work for the intended country, you can imagine the chaos in Europe with so many different currencies. In that sense, Microsoft and Nintendo got it right with a points system… And then, the infamous Downloadable Content (DLC) is sometimes country locked! Estonia is the perfect example why this is so messed up. For example, here we can receive games from the UK, Germany, Norway and Finland, then if you want DLC for one game you have to work some arcane magic to enjoy the full product. So, it seems Sony doesn’t want money from some nations… There are workarounds for these issues, of course. I won’t beat Sony much more, thanks to the configuration of the PSN business model I will not have any issues because of the leaking of information after the PSN hack and blackout, as they didn’t let me use my credit card.

Distributing Companies

Sometimes bad practices seem to be the fault of only part of the Industry, such as the distributors of media. Let’s say a movie is produced by one company but then the distributing rights belong to other company. Problems arrive when the distributing companies insist on knowing the target they have, most of the times underestimating (or overestimating) their needs and wants. So that’s one view on why records or movie stores are so full of garbage and some things are just not available in your country. Some can argue further and say that the industry is the one determining what media products (or artists) should someone consume, so that’s why we have the Justin Biebers or the boy/girl band of the moment. But then, what would be a natural answer to a market over saturated with bad media?

Region Lock Bullshit

Cannot be called in a different way. We have seen region locks on DVDs, Blurays, etc. For the industry, people will be born, grow, multiply and die in the same part of the planet, and they would never buy anything in any other part if they happen to travel. What about international students or people for whatever reason has to move to another country, the Industry doesn’t seem to know this actually happens. Moreover, people in some parts of the world do not deserve to be able to buy some media products.

This content is not available in your location

Similar somehow to the region lock bullshit. How many times have you seen this on YouTube or even in official websites? Internet is not supposed to be World Wide? And then they talk about internationalization, globalization and all that gibberish that it is said to be the norm in this day but it isn’t because of things like that. Why something that is available freely in the US cannot be available in Estonia? Often the official answer is accepted, sound plausible, but I think this shouldn’t be happening. If someone just wants to see something on the Web just to be sure before running to the store and buy it. Why shouldn’t this person be allowed to?

Digital Rights Management (DRM)

DRM provides limitations of access, lifetime of the digital content, region lock, number of copies (or none), number of installs, determines which devices can run or play something, among many other limitations. comes from the fixation of maximizing (or rather squeezing) profit for some digital product. This is wrongly done by limiting the ways you can access or interact with this piece of digital product, on the grounds to prevent piracy. Actually DRM gives the concept of ownership a different more limited dimension. My example is courtesy of PSN again: Capcom has released two games with DRM in the PSN. These games require authentication with some servers every time you run them, even when they have offline components, you can’t play if you don’t have Internet, or if the service is down. The latter is the case with the PSN blackout. In my (and several others) view, the only thing DRM is good for is for crippling user experience and punish paying customers because of the pirates. By the way, the pirate versions of most goods that originally have DRM often offer a better user experience.

A Pirated Copy is equal to a Lost Sale

I save for the last one argument some strongly contend while the industry take it as dogmatic. For the industry, a pirated copy is equal to a lost sale. I think there are so many factors influencing the downloading of a piece of media that to say it is equal to a lost sale is wrong. I don’t think that in all cases where somebody downloading a pirate copy of some content would have bought it if it wasn’t for the pirate option. At least, this direct proportion between a pirated copy and a lost sale is very difficult to prove, if not impossible.

I gave above some factors influencing the download of some pirated media, such as: awful DRM in the original, lack of availability (or non at all) of the legal copy on the market, region locked content, among others. Are these reasons to approve piracy? Of course not. However, it seems the Industry ignores these facts and is just interested in maximum profit and suing everybody who doesn’t comply with their business models. In a very good talk, Larry Lessig stated that currently it is not artists who are being financially compensated with the triumphs of the war on piracy, only lawyers are. And the Industry itself. Is that really what copyright is it for?

There have been different interesting studies proving the Industry wrong. There is a survey of Dutch artists, where the majority don’t think that piracy is hurting them and the artists who really know what DRM is are against it. A very good study was done by a group of academics under the Social Science Research Council (SSRC), showing that the Industry has been better than ever during the era of the P2P war on piracy. Another study concludes that piracy has boosted Anime sales, one animation genre that is so scarcely available in most countries. The last read I can recommend to you is another study made in Norway that concludes that although the Industry has been hurt by piracy, musicians’ income is rising.

I don’t support piracy. However, the Industry should hear the public and the criticisms against it, adapt their business models to the age we live in and really provide quality content with reasonable pricing and availability. Otherwise they could just fade away and be forgotten or the user generated or indie content will someday become mainstream.

P.S.: In Venezuela, a regular music CD costs around 42 US$

2010 in review

The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here’s a high level summary of its overall blog health:

Healthy blog!

The Blog-Health-o-Meter™ reads Fresher than ever.

Crunchy numbers

Featured image

A Boeing 747-400 passenger jet can hold 416 passengers. This blog was viewed about 2,800 times in 2010. That’s about 7 full 747s.

 

In 2010, there were 4 new posts, growing the total archive of this blog to 28 posts. There were 2 pictures uploaded, taking up a total of 149kb.

The busiest day of the year was March 9th with 113 views. The most popular post that day was Venezuela bans videogames.

Where did they come from?

The top referring sites in 2010 were kotaku.com, facebook.com, search.conduit.com, judamasmases.wordpress.com, and google.es.

Some visitors came searching, mostly for the beatles, mars attacks, sealand, bride of the monster, and mars attack.

Attractions in 2010

These are the posts and pages that got the most views in 2010.

1

Venezuela bans videogames March 2010
3 comments

2

The Beatles 2009 remasters October 2009
2 comments

3

Mars Attacks Micro Review May 2009

4

Entrevista sobre Alfabetización Informacional April 2008
5 comments

5

On the Pirate Bay, its trial and The Industry (1) April 2009
9 comments

Censorship in videogames: the Manhunt 2 case

Once there was a little videogame by Rockstar called Manhunt 2, which entered its development stage in 2004. In 2007 this game was submitted to two of the most important rating boards for games, the ESRB (USA) and the BBFC (UK), and both of them refused to give them a certain rating which is the maximum rating allowed for a game to be released in a home console. In the case of the ESRB, the rating given was an Adults Only (AO). In order to release the game on the Wii or the PSP they would have needed up to a Mature rating (M). So Rockstar was forced to modify the game to submit it again. In the USA was accepted after this, in the UK it was a bit more difficult, as the modified version was rejected again. Finally, it was released with a delay of nearly a year because of this issue and the version you can find all over Europe is imported from the UK. I haven’t found information about what happened about the submission to PEGI and I bet Rockstar didn’t even want to try with the Australian ratings board! But anyway, this is enough background information.

I was in Norway when I bought the imported version of Manhunt 2 and my impression was “interesting”, it was a stunning, shocking videogame. I’m sure all the controversies, scandals and the ratings issues just raised the hype and the game didn’t let me down in this respect. You just escape an asylum (just like Arkham) not knowing who you are and just wonder around finding clues, moving slowly by the shadows and executing people with a wide variety of weapons and environmental kills. Of course I wondered how would it look uncensored. The funny thing is that it is a disappointing game in other aspects. Graphics, depth, simple but very hard gameplay. Although the story and atmosphere are very good. However, I don’t want to talk about the quality of the game itself either.

The way Rockstar censored the game was around the executions, they put a lot of noise effects and video filters over the action so you can’t see quite right what’s going on.

All these are old news, my point is that I just played an uncensored version of Manhunt 2 (without any video filters), and I can tell you that the censored version is WAY more creepy, violent, explicit and disturbing! I think this sensation is caused exactly by the way it was censored, it leaves more to the imagination, and the imagination is just being unleashed by the outstanding atmosphere of the game. Your imagination fills in the gaps of the filters, and the filters themselves make everything more creepy.  You might ask: So the game is not violent/creepy without the censorship? Yes, of course it is. However, the gore is minimum and sometimes the camera just goes away. I suppose both these elements are related to the limited power of the Wii or the PSP. We have seen more gore elsewhere anyway.

I think if the objective of the rating boards was to make sure the softest version possible of the game would be released, they failed, miserably. It is interesting to take this point and make a generalization that sometimes do happen: when attempting to censor or criticize something and make a scandal out of it, the outcomes are the totally opposite than the ones conservative people want to make. Sometimes they give more force to what they want to hide. I’ll touch this point again in another post, also related to videogames.