On Piracy, the Industry and Bad Practices (2) [Day Against DRM Edition]

This is a follow up to the almost forgotten post: On the Pirate Bay, its trial and The Industry (1). So, today (May 4th, 2011), on the Day Against DRM (Digital Rights Management), I think it will make a nice contribution to the international initiative. Please share, write and express your opinions on this perversion of the Industry. My opinions further down!

Waiting for a final resolution on the case of the Pirate Bay (TPB) has been a long wait. Who would have thought that after loosing the trial, the website would be still up and running to this date. However, the ex-TPB guys stated in the past that they could spend years with appeals on this case. After trials and appeals nothing has changed much, just some modifications on the amount of money the accused have to pay and jail time. There were some developments leading nowhere like some rumors about the acquisition of TPB by companies like Global Gaming Factory, but it led nowhere. Perhaps the most interesting development was that on the 18th of May 2010, a new host for TPB appeared and it was no other than the Swedish Pirate Party!

Extract of the TorrentFreak article of the day:

“Today, on 18 May [2010], the Swedish Pirate Party took over the delivery of bandwidth to The Pirate Bay,” says the Party’s Rick Falkvinge in a statement. “We got tired of Hollywood’s cat and mouse game with the Pirate Bay so we decided to offer the site bandwidth,” he adds. “It is time to take the bull by the horns and stand up for what we believe is a legitimate activity.” The Pirate Party say they will provide bandwidth to the site’s homepage and search engine. The Party adds the attempts at censoring The Pirate Bay “is an attempt to silence one of today’s most important opinion makers in matters of civil liberties and rights on the web,” adding that it is “nothing less than political censorship, and something that any democratic-minded person must reject.”

The previous part of this post promised some of my views on the Industry and piracy. I am going to talk about the industry being in most of the cases the entertainment industry, mostly based on the US. It sometimes can also include other industries, such as the book and publishing industry that also share some of the same bad business practices. I present below a list of some issues of the industry that I think they have a direct (or at least a big) influence on piracy. I believe these to be very important causes of piracy, it is a shame that after more than a decade of a crusade against Internet based piracy, the industry fails to hear/see these arguments. Of course I am not the first one talking about these things. No matter which side you are on, feel free to leave a comment.

Bad Business Models

In order to illustrate bad business models, I pick as an example the business model of Sony with its Playstation Network (PSN). For example, the PSN is available in X number of countries, not all countries. So, the store is not even region but country locked. In order to buy content from a store you need either a credit card or a prepaid card code. The problem is, first with the credit cards: you need a credit card from the same country as the PSN you are trying to buy content from. For example if you trying to buy from the Finnish PSN you need a Finnish credit card. So then, there is a problem with Estonia that doesn’t have a PSN store and you cannot buy from any PSN stores with an Estonian credit card. So then, we have the business practice of not allowing customers to buy products. Thumbs up! Then, the prepaid cards that Sony released in Europe incredibly late, they only work for the intended country, you can imagine the chaos in Europe with so many different currencies. In that sense, Microsoft and Nintendo got it right with a points system… And then, the infamous Downloadable Content (DLC) is sometimes country locked! Estonia is the perfect example why this is so messed up. For example, here we can receive games from the UK, Germany, Norway and Finland, then if you want DLC for one game you have to work some arcane magic to enjoy the full product. So, it seems Sony doesn’t want money from some nations… There are workarounds for these issues, of course. I won’t beat Sony much more, thanks to the configuration of the PSN business model I will not have any issues because of the leaking of information after the PSN hack and blackout, as they didn’t let me use my credit card.

Distributing Companies

Sometimes bad practices seem to be the fault of only part of the Industry, such as the distributors of media. Let’s say a movie is produced by one company but then the distributing rights belong to other company. Problems arrive when the distributing companies insist on knowing the target they have, most of the times underestimating (or overestimating) their needs and wants. So that’s one view on why records or movie stores are so full of garbage and some things are just not available in your country. Some can argue further and say that the industry is the one determining what media products (or artists) should someone consume, so that’s why we have the Justin Biebers or the boy/girl band of the moment. But then, what would be a natural answer to a market over saturated with bad media?

Region Lock Bullshit

Cannot be called in a different way. We have seen region locks on DVDs, Blurays, etc. For the industry, people will be born, grow, multiply and die in the same part of the planet, and they would never buy anything in any other part if they happen to travel. What about international students or people for whatever reason has to move to another country, the Industry doesn’t seem to know this actually happens. Moreover, people in some parts of the world do not deserve to be able to buy some media products.

This content is not available in your location

Similar somehow to the region lock bullshit. How many times have you seen this on YouTube or even in official websites? Internet is not supposed to be World Wide? And then they talk about internationalization, globalization and all that gibberish that it is said to be the norm in this day but it isn’t because of things like that. Why something that is available freely in the US cannot be available in Estonia? Often the official answer is accepted, sound plausible, but I think this shouldn’t be happening. If someone just wants to see something on the Web just to be sure before running to the store and buy it. Why shouldn’t this person be allowed to?

Digital Rights Management (DRM)

DRM provides limitations of access, lifetime of the digital content, region lock, number of copies (or none), number of installs, determines which devices can run or play something, among many other limitations. comes from the fixation of maximizing (or rather squeezing) profit for some digital product. This is wrongly done by limiting the ways you can access or interact with this piece of digital product, on the grounds to prevent piracy. Actually DRM gives the concept of ownership a different more limited dimension. My example is courtesy of PSN again: Capcom has released two games with DRM in the PSN. These games require authentication with some servers every time you run them, even when they have offline components, you can’t play if you don’t have Internet, or if the service is down. The latter is the case with the PSN blackout. In my (and several others) view, the only thing DRM is good for is for crippling user experience and punish paying customers because of the pirates. By the way, the pirate versions of most goods that originally have DRM often offer a better user experience.

A Pirated Copy is equal to a Lost Sale

I save for the last one argument some strongly contend while the industry take it as dogmatic. For the industry, a pirated copy is equal to a lost sale. I think there are so many factors influencing the downloading of a piece of media that to say it is equal to a lost sale is wrong. I don’t think that in all cases where somebody downloading a pirate copy of some content would have bought it if it wasn’t for the pirate option. At least, this direct proportion between a pirated copy and a lost sale is very difficult to prove, if not impossible.

I gave above some factors influencing the download of some pirated media, such as: awful DRM in the original, lack of availability (or non at all) of the legal copy on the market, region locked content, among others. Are these reasons to approve piracy? Of course not. However, it seems the Industry ignores these facts and is just interested in maximum profit and suing everybody who doesn’t comply with their business models. In a very good talk, Larry Lessig stated that currently it is not artists who are being financially compensated with the triumphs of the war on piracy, only lawyers are. And the Industry itself. Is that really what copyright is it for?

There have been different interesting studies proving the Industry wrong. There is a survey of Dutch artists, where the majority don’t think that piracy is hurting them and the artists who really know what DRM is are against it. A very good study was done by a group of academics under the Social Science Research Council (SSRC), showing that the Industry has been better than ever during the era of the P2P war on piracy. Another study concludes that piracy has boosted Anime sales, one animation genre that is so scarcely available in most countries. The last read I can recommend to you is another study made in Norway that concludes that although the Industry has been hurt by piracy, musicians’ income is rising.

I don’t support piracy. However, the Industry should hear the public and the criticisms against it, adapt their business models to the age we live in and really provide quality content with reasonable pricing and availability. Otherwise they could just fade away and be forgotten or the user generated or indie content will someday become mainstream.

P.S.: In Venezuela, a regular music CD costs around 42 US$

2010 in review

The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here’s a high level summary of its overall blog health:

Healthy blog!

The Blog-Health-o-Meter™ reads Fresher than ever.

Crunchy numbers

Featured image

A Boeing 747-400 passenger jet can hold 416 passengers. This blog was viewed about 2,800 times in 2010. That’s about 7 full 747s.

 

In 2010, there were 4 new posts, growing the total archive of this blog to 28 posts. There were 2 pictures uploaded, taking up a total of 149kb.

The busiest day of the year was March 9th with 113 views. The most popular post that day was Venezuela bans videogames.

Where did they come from?

The top referring sites in 2010 were kotaku.com, facebook.com, search.conduit.com, judamasmases.wordpress.com, and google.es.

Some visitors came searching, mostly for the beatles, mars attacks, sealand, bride of the monster, and mars attack.

Attractions in 2010

These are the posts and pages that got the most views in 2010.

1

Venezuela bans videogames March 2010
3 comments

2

The Beatles 2009 remasters October 2009
2 comments

3

Mars Attacks Micro Review May 2009

4

Entrevista sobre Alfabetización Informacional April 2008
5 comments

5

On the Pirate Bay, its trial and The Industry (1) April 2009
9 comments

Censorship in videogames: the Manhunt 2 case

Once there was a little videogame by Rockstar called Manhunt 2, which entered its development stage in 2004. In 2007 this game was submitted to two of the most important rating boards for games, the ESRB (USA) and the BBFC (UK), and both of them refused to give them a certain rating which is the maximum rating allowed for a game to be released in a home console. In the case of the ESRB, the rating given was an Adults Only (AO). In order to release the game on the Wii or the PSP they would have needed up to a Mature rating (M). So Rockstar was forced to modify the game to submit it again. In the USA was accepted after this, in the UK it was a bit more difficult, as the modified version was rejected again. Finally, it was released with a delay of nearly a year because of this issue and the version you can find all over Europe is imported from the UK. I haven’t found information about what happened about the submission to PEGI and I bet Rockstar didn’t even want to try with the Australian ratings board! But anyway, this is enough background information.

I was in Norway when I bought the imported version of Manhunt 2 and my impression was “interesting”, it was a stunning, shocking videogame. I’m sure all the controversies, scandals and the ratings issues just raised the hype and the game didn’t let me down in this respect. You just escape an asylum (just like Arkham) not knowing who you are and just wonder around finding clues, moving slowly by the shadows and executing people with a wide variety of weapons and environmental kills. Of course I wondered how would it look uncensored. The funny thing is that it is a disappointing game in other aspects. Graphics, depth, simple but very hard gameplay. Although the story and atmosphere are very good. However, I don’t want to talk about the quality of the game itself either.

The way Rockstar censored the game was around the executions, they put a lot of noise effects and video filters over the action so you can’t see quite right what’s going on.

All these are old news, my point is that I just played an uncensored version of Manhunt 2 (without any video filters), and I can tell you that the censored version is WAY more creepy, violent, explicit and disturbing! I think this sensation is caused exactly by the way it was censored, it leaves more to the imagination, and the imagination is just being unleashed by the outstanding atmosphere of the game. Your imagination fills in the gaps of the filters, and the filters themselves make everything more creepy.  You might ask: So the game is not violent/creepy without the censorship? Yes, of course it is. However, the gore is minimum and sometimes the camera just goes away. I suppose both these elements are related to the limited power of the Wii or the PSP. We have seen more gore elsewhere anyway.

I think if the objective of the rating boards was to make sure the softest version possible of the game would be released, they failed, miserably. It is interesting to take this point and make a generalization that sometimes do happen: when attempting to censor or criticize something and make a scandal out of it, the outcomes are the totally opposite than the ones conservative people want to make. Sometimes they give more force to what they want to hide. I’ll touch this point again in another post, also related to videogames.

Revenge of the Nerds Micro Review

Revenge of the Nerds (Jeff Kanew, 1984). This movie is very good and entertaining and it has aged well. Check out the musical number in DEVO/Michael Jackson style! Maybe nerds have a bit more respect nowadays, or at least some of them have proven to be very successful people. In a broad sense this is one of those American movies were two very different groups (one of them dysfunctional) clash or battle with each other, and the viewer has the chance to side with one of them. You have the Nerds, of the fraternity Lambda Lambda Lambda which are sort of the “ugly ducklings” or anti-heroes of the story and the other are the Pi Delta Pi  and the Alpha Betas which are depicted as the “normal not nerds” kids, for me these are the villains. If you don’t side with the Nerds while watching the movie, then you must have problems.

I’m making this review a bit different by adding the following sort of social commentary. It is really sad to see some things happening in the movie happen today: bullying / cyber bullying. In some learning environments, there is a tacit belief that the stronger or the most apt in sports can and shall dominate other students weaker in these areas. I think I was very lucky that in college I had a very normal and pleasant life, there are no such things as fraternities in the country I studied my Bachelor degree and I think that the fact it was a public university also helps in that because of the high diversity there, these problems don’t happen too often. The previous time I saw that movie must have been like 12 years ago and maybe I didn’t understand it as I see it today. I really hated the characters of the “normals”, I even couldn’t stand them on screen! I already told you it was easy my pass through university, but high school was a different story, there was a certain person who studied almost all the way since primary with me, hated that stupid piece of s+++t. It was the bully of the school and the school even promised several times they would get him out, but they didn’t and no corrective action worked with him. I think now in retrospective that his only presence after some years influenced the environment so everything and everyone were kind of at his service, even girls and teachers. I think this environment did some terrible things to me, as for example I was not very confident in many ways when I was a kid, sucked at sports (except the last two years), my performance just declined with time, I felt depressed some times and well, overall my self confidence was very low and I believe that some of the decisions I took just at the end of high school and at the beginning of college years were affected by this. I think bullies can undermine the lives and hopes of other students who don’t decide to confront them, and also for the student who just go with it. I sadly just confronted him a couple of times, if I were to live again those years I’m sure I would kick his sorry ass very badly. But now I’m proud to say that I overcame most of my insecurities and issues created by high school’s fault. Like Lewis in the movie I decided to take a stand and I even recovered the best girl from the evil clutches of the bullies. And yes, I’m a Nerd!

Venezuela bans videogames

As a kid there were two things that encouraged me to explore new worlds and learn English: rock music and videogames. Some days ago in Venezuela, my place of birth, they started to enforce a law to practically ban videogames., with fines from 30.000 to 60.000 US$ and prison time from 3 to 5 years for those who import, sell, distribute and (use?) videogames. That is very sad for me, as Venezuelan and as a gamer. I feel they are closing a way for kids to learn English with games to have more and better opportunities than the ones who don’t develop language skills (it is important to note that before the current generation of game consoles, which are multilingual, we had the same North American releases, in English). The major driving force behind the law is to protect children from violent games, a thing in itself very plausible, but is a total ban we are talking about, ignoring any age rating system that exist or the rights of adults to enjoy these products as well.

The law’s name is Law for the Banning of Videos and War Toys. It is no secret that there’s a huge problem of crime and violence in the country, this is one of the premises supporting the law, as the congress state that “there are scientific studies that prove there is a notorious influence on the future citizen’s conduct and the activities they do in the games”. But how about the incendiary speeches of most of the politicians in the country? And the possession of guns among the civil population and the shootouts in the slums? How about the continuous acquisition of guns, weapons, planes, submarines, etc? The almost declarations of war with neighboring countries?

The politicians at the congress indicate that this law “is not going to solve the problem of the violence, but it opens a space, a positive scenario for the discussion in different areas, nationally and internationally”. These statements only show the shortsighted criteria used by the politicians to make this law, how do you open a space for discussion with a total ban? It’s like in the United States with the prohibition, you only encourage the creation of illegal channels and businesses which is way worse as history has proven. As a gamer, I had to cope up with the problems of distribution of games in Venezuela, there are no GameStops, so there were independent importers who could charge you up to 140 US$ for a game and about 900 for a console (these were numbers I found out between December-February when I went to Venezuela), now with all videogames related economy being illegal, how much should be the price for an original game?

As many of the country’s laws intended to censor something, the solution is to ban, to punish or close,  like they did with the radio stations they closed, with the television channel they had the luxury to close two times, can one be critical? No, the government won’t even try to find a middle ground, to cite a Venezuelan politician: we have a clash of classes.

Some could say that the law is not a total ban, but it’s so vague, so we can be talking about that stomping on goombas or racing a kart while throwing turtle shells is violent and war-like.

So it’s Game Over and no Continues left, it’s a sad, sad day…

How checking an online library catalog can be a geeky travel to the past

The National Library of Venezuela offers one of the most unique experiences in online library catalogs. To be able to check the catalog, you need to go first on a part of their website where you have the instructions on how to use it, only in spanish for now, but take my word on them.

First you will need a software to uncompress files, like Winizip or Winrar, then you have to download a “3270 emulator” for Windows, sorry, no Linux or Mac OS support for now, but works on Vista and 7, so that alone it’s pretty cool. As for this 3270 emulator, Wikipedia says it’s “a computer program that duplicates the functions of an IBM 3270 (manufactured c.a. 1972) mainframe computer terminal on a PC or similar microcomputer.”

So, following the installation of the emulator, configure the IP to 200.90.17.68 and you will enter the automation suite ND-NOTIS. Again, taken from Wikipedia: “ND-NOTIS was a tightly integrated yet modular office automation suite by Norsk Data introduced in the early 80s, running on the SINTRAN III platform on both ND-100 and ND-500 architectures.”
Now there’s no more mouse input for you, so you have to login and input commands using only the keyboard: you press “b”, then “Enter”, then “Tab”, you put in the username “OPERATOR” and password “OP3RAT0R” (pretty sneaky, huh?), then “Enter”, “F10” and write in caps the word “LUIN” and… VOILA!

Cannibalize Yourself Forever!

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Between 2002 and 2005 I managed to bring together a group of students from various schools of the Central University of Venezuela in a rather heterogeneous group, but with the common interest of writing literature. The first years we had no visible name or voice, but it was in 2005 that we really made university hear about ourselves, we found we could register the group as a group of university extension, which we did. With this request we could request the use of the auditoriums and halls of the Faculty of Humanities, pay for a few hours. We did some presentations on these places, also in the open areas of the University, in the classrooms we made our literary meetings and on the Internet we found a way to communicate and disseminate our writings. 2005 was our golden age, but  at the end of that year, the group disappears and today in 2009 the site where the magazine  was will be closed as Yahoo Geocities service changes and becomes a paid service, so I post t his invaluable material on my blog to rest and inspire. Let this be a reminder of something we accomplished and to be as well a tribute to the  Canibalización Aleatoria (Random Cannibalization Group) and all the poets who were part of it. Sometimes I feel nostalgia for the time we spent together, all that we did and also the material produced, its quality fills me with pride, although I would like the group to continue to exist, but I know time and distance are factors difficult to overcome. Without further ado I present the 5 numbers of the Venezuelan Experimental Literary Magazine Canibalízate. Enjoy them. (Only in Spanish, sorry).

No. 1

No. 2

No. 3

No. 4

No. 5

The Beatles 2009 remasters

beatles_stereo_box_set

OK people! I was really expecting for these to get released since a long time ago, I grew up listening to the Beatles and I have almost all their albums in compact disc. The Beatles as opposed to other major British artists like Pink Floyd, David Bowie or The Rolling Stones, have not had a really digital remaster release of their career, it was a shame really, that all we had as standard editions were the first 1987 masters, the first and only release of their music on CD if we don’t count the Anthologies, Capitol Years Box, and the most recent Love. After Love was released with this very fresh sound everybody was expecting new remasters for the Fab Four albums. I myself had to buy the album Love via an Internet store we have in Venezuela and pay more than 5 times its price because Venezuelan music stores went insane before this and they were always crazy about pricing The Beatles music, the album Love was priced about 15 times its normal price (about $100). But the rants against overpricing in my country are material for another post.
beatles2This music is great I have really fond memories of listening to The Beatles throughout my life, great moments enjoying with my friends especially the tracks A Day in the Life form Sgt Pepper Lonely Hearts Club Band and Strawberry Fields Forever form Magical Mystery Tour. It’s funny that I even thought of a classifying system for people who listen to the Beatles, in a broad sense you have the people who likes the first part of their career from (Please Please Me to Help) and the people who likes the second part (from Help to Let it Be), they have two very differentiated stages, you know, when they started “experimenting” when I really think the music turned a lot more interesting, when I started listening to them I really liked the first stage of their career, but from some years ago I prefer the second stage by far. So my theory was like: the first stage is more likely to be liked by children and people in their 60s or more and the other part to people below 60s, of course, this is no proven truth, it’s just silly speculation. I also have my friends who don’t like The Beatles at all and prefer The Rolling Stones over them…

beatles_-_abbey_roadAbout this 2009 remasters themselves, I haven’t listened to everything there is yet as I wait to buy it all later this year as a boxset, but I can tell you that so far I heard, the music sounds louder, and maybe sounds a bit brighter. Maybe, the expectation and anticipation was too high that I was expecting something more impressive, but don’t get me wrong, I love the music and must probably will buy the full boxset of the remasters, I also have to compare the two editions with more equipment, I have heard just a couple of albums with my laptop with its own speakers (Altec Lansing) and the iphone default headphones using Winamp. I would like to share with you an experiment I made putting 3 tracks from both remasters in Soundforge (click to enlarge), we can see that the soundwaves are indeed different, but its only a question of volume that’s changed? Or there’s more to it. Please comment your experience with the 2009 remasters.

beatles

On the problems of liveblogging events

I just finished reading my bulk of unread google reader items, well, I have to actually mark as read the subscriptions which always grow too large to handle, and I found that my colleague aubreymcfato has put on one of his reviews of the ECDL 2009, conference that we attended together, a small note from Joho the Blog by David Weinberger that describes really good the experience and the feel of being liveblogging about events we are in. This is really valid for my first post on ECDL and the upcoming ones on the conference or of the same nature, that is, notes taken while I’m hearing some presentation or something of the sorts. I’m sorry for any lack of accuracy. David Weinberger’s disclaimer is the following:

“NOTE: Live-blogging. Getting things wrong. Missing points. Omitting key information. Introducing artificial choppiness. Over-emphasizing small matters. Paraphrasing badly. Not running a spellpchecker. Mangling other people’s ideas and words. Posted without re-reading. You are warned, people.”

ECDL 2009

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Hello again!

I’m lucky to be right now in Corfu, Greece where I’m attending with my fellow DILL colleagues the 13th European Conference in Digital Libraries. More or less as part of the third semester of the DILL master and thanks to our Professore Vittore Casarosa we have been attending this wonderful, high profile conference in the field of Digital Libraries. As you may or may not have seen, I’m tweeting about the conference, but to complete my own coverage on it I decided to post some things in the blog. So, in this post I will present an outline of what was the first day of conference (09-28-09). Enjoy.

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Keynote: Digital Libraries as Phenotypes for Digital Societies

by Gary Marchionini

This 13th edition of the European Conference on Digital Libraries (ECDL) started with “a bang”, with a very interesting keynote by Gary Machionini, titled Digital Libraries as Phenotypes for Digital Societies. Marchionini started with the statement that Digital Libraries gives us a lens on what we are becoming in the digital age, he then defined some characteristics of the digital societies, such as the following ones:

They are determined by topic or interest of individuals or communities, rather than by the geography, because ICTs bridges people regardless of their location. Of course, digital societies are dependant on technologies and electronic infrastructure. They are driven by weak ties, this can be seen in social networks such as facebook where one “collects” contacts or friends that you don’t actually have to know personally, the acquaintance process is very different than in the “real world society”. Individuals in this digital society are also extremely diverse, if the location makes little difference, people interacting in a network come from different places and that makes them different, different culture, religion, behavior, etc. Digital societies grow fast, we can say they are viral, but at the same time they can lose members at the same speed, they are not so sustainable, as the fidelity of the members it’s different from person to person. These societies of course are based on our “real world society” and interact with traditional institutions.

Next, Professor Marchionini defined the Phenotype of Libraries:

  • They are social organisms.
  • Have foundational and policies that reflects their institutional genetics.
  • The influence of the environment affects their collections and services.
  • They reflect the social organizations that support them.

Digital Libraries are active workspaces, it’s not enough to set up collections multimedia streams, systems exhibit behavior, this means there’s a memory on them, they are dynamic and interactive, these interactions are kept as a general history (like a website history on an Internet browser), and users interactions should be considered part of a Digital Library collection, these interactions are made by their annotations, comments, news feeds, tags, crowd sourcing, and as a collection, these contributions must be managed.

Key challenges

  • Content and context: selection management.
  • Preservation: What’s worth preserving? What context to include? Who decides? Who pays? How much? Storage models: replication (copy) migration (change of format, impractical), emulation. Storage policies (authority, cost) Storage challenges: space vs price vs reliability.
  • The new Alexandria: distributed content and stakeholder, self organizing content, human-machine hybrid, new kinds of trust management.
  • Managing participation and services: a symbiotic human-machine relation
  • Content Genetics: born digital documents, hybrids from traditional libraries.

DL Collection models Born digital variants:

  • Curated by expertise (Perseus)
  • Curated by expertise opportunity (Open Video)
  • User contributed without curation (ibiblio)
  • User contributed with community curation (wikipedia, youtube)
  • Computed (citeseer, technorati, google?)

Picture 011judamasmas’ comment: this was a really amazing presentation, I liked it a lot. I also think is important to take into account that the users of the library could create valuable content and that this same content can be part of our actual collections. I think we have some lessons to learn and some features to import from the worlds of open access and social networks, because our way of building collections may not be very attractive by itself and funding is getting more an more difficult, just to cite two reasons.

After Professor Marchionini finished his keynote presentation, we went for a coffee break in this really nice and beautiful Hotel Corfu Palace. After the break it was decision time, because they were two sessions in parallel: one on interaction and the other one in knowledge organization, I decided to go to the interaction session. You can find information on the other one in the tweets of my colleague Andrea in twitter (aubreymcfato) or in his blog questoblognonesiste.

Session 2A: Interaction

Hear it: Enhancing Rapid Document Browsing with Sound Cues

by Parisa Eslambochilar, George Buchanan and Fernando Loizides

It is interesting that the presented started stressing the point that in Digital Libraries interfaces are silent, like in “real world libraries”, but has it to be like this?

Document readers have attempted to help users locate new or unknown information and there has been success with providing visual target cues.

Some of their findings:

Audio seems to permit faster movement and higher zoom levels, it could be improved by better timing the cues, allowing for delays.

Future works:

Evaluate anticipatory cue timing, reconsider performance with improved cue, compare against tactic cues.

judamasmas’ comment: We can think that this could be a good multidisciplinary work because it could involve librarians (digitals or no!), experts in sound media (recording, storing and playing), and even psychologists.

Creating Visualizations for Digital Document Indexing

by Jeniffer Pearson, George Buchanan and Harold Thimbleby

Goals:

Combine elements of digital and print indexing search, understand the properties of search in digital documents

They created a new interface, the digital index viewer: builds traditional index from digital document, with number of occurrences on which pages for different words.

Different presentations of the digital index viewer:

  • Color Tag Clouds: red indicate many occurrences (as it represent hot temperature) and blue indicate few occurrences of the term (as it represent cold temperature)
  • Tag clouds: the bigger the more occurrences
  • Graph: the bigger the more occurrences

User performance on speed of search: traditional index < color tag cloud < graph

judamasmas’ comment: They took the indexes, a very traditional idea that’s present from a long time ago in printed books, and applied them to digital documents, it is interesting that it is an application that generates an index on a digital document and takes some elements we see in web 2.0 like the tag clouds to add more depth to it and to make it more visual.

Document Word Clouds: Visualising Web Documents as Tag Clouds to Aid Users in Relevance Decisions

by Thomas Gottron

Term importance not visible for users, users scan documents on the web, if they are attractive, the user decides to read it or not. Transfer tag cloud idea to important words in documents.

Term importance is calculated by a formula which deals with term frequency, document frequency and corpus size.

Prototype system turn web documents in clouds to help relevance decisions and it’s independent of the query.

judamasmas’ comment: So, one problem with the information overload we have (it’s only getting worse and worse!) is that we struggle with the problem of what item to read first, or what to download. For example google ranks results in its own special way, I’m not saying it’s bad or wrong, it could be good for one occasion, but totally wrong for other ones. This work proposes a system that harvests important terms present in a digital document to help the reader view what is it about in a tag cloud fashion. Also an interesting use of Web 2.0 widgets for visual aid.

Picture 025Special Session on Services

Annotation Search: The FAST Way

by Nicola Ferro

Mix content of annotation with metadata, to add richness to improve search, including author of the annotation, language, types (image, text)

judamasmas’ comment: annotation has been a very antique technique that some readers and scholars have used to go back to the books or documents they have studied for a quick look at the parts they like and where they made some notes (funny thing is that my librarian side tells me not to annotate any book for preservation reasons), it is, indeed really good if we can have good annotation tools in digital documents, first because it doesn’t change the aspect actual document and also because we can have a workflow cycle of contributors or fellow researching studying the same documents that we are, creating a series of comments that we can retrieve by type, author, date and so on.

wikiSearch: From Access to Use

by Elaine Toms, Lori McCay-Peet and Tayze Mackenzie

Design an interface for search, to maximize visibility, minimize search time, not overload user’s working memory, provide structured dispaying, provide only relevant information, putting user’s preferred items on interface

Characteristics: Ease, speed, efficiency, navigation, task focus and organization.

Google-like interface was preferred because the new wikisearch was so new, google seemed more simple.

Limitations:

Was lab rat research, very restricted tabs and access to web in general, built tool eliminated labyrinths of pages selected, better integrate with browser and work task.